Two Handed Weapon System (VRCHAT + Quest)
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Try out the asset for free on my public avatar found in my world here
Avatar WorldThis system is an all in one system for any melee weapon needs you have.
Entirely customizable and adaptable to whatever weapon you want to use with tons of features for customizability
designed for you to put in any custom 3D model you want (or use one of the 3 premade setups).
Dynamic handling, wieldable in either hand. reverse gripping, two handing, half swording, world dropping, equipping and much more.
Weapon slash system using the VRLabs prefab, Effects used for the slash can also be edited to any particle effects you want.
Spring joint system allows you to float the weapon infront of you and between your hands in smooth and satisfying motions. spin it around and do cool moves.
3D model entirely adaptable to anything you want to use, not much more than a drag and drop and some minor edits.
- Full customization guide included that explains the process of doing your own edits, minimal pre-knowledge required.
- By default I include a sword, scythe and spear version of the prefab.
You can choose where and how you want to toggle the asset. Cool and flashy entrance of it falling from the sky? or simply have it appear on your back or hand. Entirely controllable ingame.
The toggle location will save between instances as well.
IMPORTANT NOTE:
This system applies its own animations to a 3D model. You cannot place another finished prefab with animations into this prefab and expect it to work.
Product Details:
- You get the full working Two Handed Weapon System made to fit any VRChat avatar.
- Easy to understand install guide made for for ease of installation with minimal unity knowledge.
- Additional VRCfury install option, as well as manual install option, both covered in the guide.
- You can wield the asset in either hand and swap between at any time.
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Full settings menu where you can toggle all features to adapt the asset to what you want it to do.
- Swapping hands.
- Dropping in world.
- Reverse grip.
- Spin in hand.
- Two handed handle grab.
- Half swording (grabbing the blade or upper part of the weapon).
- Simulated weight (a physbone that gives the feeling of weightiness to the weapon).
- Sword slash effects (by VRLabs) with some custom particles and sounds.
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Spring joint System.
- Enable spring joint, then fingerpoint to have it fly in front of your hand.
- You can pass it between your hands seamlessly.
- Enable a spin animation to have the weapon rotate in the air.
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Desktop Toggles menu.
- Use buttons to place the weapon in either hand.
- Place in equip points.
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Toggle Location.
- You can customize where and how the weapon toggles.
- You can have it toggle directly into your hands or equip points.
- Have it fly down from the sky like a meteor and land infront of you to grab.
- Have it toggle by flying back into the sky.
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How to use menu.
- Ingame menu explains the basics of how to use the asset, and what gestures are used for what.
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Additional features.
- Parry effect when clashing with others using the same asset OR similar assets I have made that use parry contacts.
- You can force a parry effect with a rocker gesture (on the opposite hand).
- When world dropped, you can make the weapon fly back to your hand with a rocker gesture.
- Costs 11 parameters total for ALL features.
- Fully synced, everyone will see the same thing at all times.
- Compatible with Write defaults ON and OFF.
That should be all of it :)
DEPENDENCIES:
VRChat Creator Companion (VCC)You must use one of the newer VRC SDK's which can only be downloaded through VCC, otherwise you are more than likely to encounter issues.
Avatar 3.0 Manager(can be installed through VCC directly (used for manual installation))
OPTIONAL:
VRCFuryFury can be used as an alternative install method
Terms:
🟢 YOU CAN:
- Use the asset for personal use and projects, modify and edit it as you see fit.
- Use it for a commercial avatar IF you bought the commercial option (also credit directly to this page)
- Stream/make video content with the asset, credit is not needed, but greatly appreciated.
- Make public avatars with the asset.
- Commission/take commissions for putting the asset on an avatar (provided BOTH parties own the asset)
🔴 YOU CANNOT:
- Share any of the files to anyone who does not own the asset.
- Include the files on a purchasable/free avatar. (unless you bought the commercial option)
- Complain that the asset broke your project, I always recommend you make backups before importing new things.
Contact:
Discord ServerI recommend you try my discord server if you have issues, I got an FAQ of common issues posted there
Discord name: Liindy
TwitterFeel free to give me a follow :)
Credits:
3D Modelling by:
- Sword https://sketchfab.com/3d-models/great-buster-sword-low-poly-a3a2bd434c8845feb57d71f02e49b18c
- Scythe https://sketchfab.com/3d-models/sister-friedes-scythe-dark-souls-3-inspired-8e8c8164b6ba48bca2e5233b4b7f9ebb#download
- Spear https://sketchfab.com/3d-models/medieval-spear-f61070945153418fa11c4abae286b292#download
World Constraint Prefab by VRLabs: https://vrlabs.dev/item/world-constraint
Slash Prefab by VRLabs: https://github.com/VRLabs/Weapon-Slash
Main avatar used for promotional material is Hyenid by Alber: https://alber.gumroad.com/l/Hyenid
Some slash particles by Hovl, edited https://assetstore.unity.com/publishers/28391
Thanks for reading all the way down here :)
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